In one of my previous suggestions threads I laid out an idea for a fix for the Bird Nests loot. This could also be an alternative to training on the other courses, mainly the wilderness course.Īdding onto the Farming suggestions, I think it would be cool to see a couple fruit tree and tree patches placed around the different locations in game. I am really hopeful of the Agility Pyramid being added, as it would add Agility to the options for people to make money from grabbing the pyramid top at the end of the run. The artifacts from Pyramid Plunder I reckon would be worth as little as 3.5k and the best items would have a value somewhere around 75-100k. Adding in Pyramid Plunder and Agility Pyramid would add more area for players to explore, and more importantly, add another option for money making. I think it would be beneficial to the game to have as many options for training different skills as possible. The thieving npcs would give a bit of help for Iron Mans so you would love this im sure haha. Altho I feel like giving the different loots a range of how many you could receive would be a neat idea as opposed to just getting 1 of X item every time. The values I listed are more of a template of sorts for what I think would be good to see. I see what you mean about the bars and such. you suggested to be a possibility of loot from thieving is very OP, but that's it.
Having Friday-Sunday, all 3 days, being Double EXP & Double Lottery doesn't make much sense for Saturday and Sunday seeing as the lottery gets drawn once a week on Fridays.īig fan of all of these. Also wouldnt be a bad idea to make either Saturday or Sunday Doube EXP & 1.5x Dungeon Tokens days. I think if Primal Armour was added into the shop it might make this fun and worth it to do again. Right now it doesn't get used much anymore. Dungeoneering I find enjoyable because of the aspect of working together with other members of the community. The addition of Saggiitarius armour through a different mode of obtainability is a big missed opportunity. Dungeoneering shop rewards feel like it has potential for a whole lot of great things, but is being severely neglected. I really like the dungeoneering idea as well. Probably wouldn't be a bad thing if there was another 2 Giant Moles added in the southern portion of the tunnels.
Lizardman Shaman dungeon has space for 1 more. A place like Bandos Avatar has room for at least 1 more, if not 2 more npcs. Might even be a good idea to add a 3rd KBD at the southern portion of KBD instance. Places like Phoenix and Slash Bash could possibly have a total of 3-4 of the monsters in these areas. The one suggestion on your list that's been on my mind a lot recently is the adding more npc's at certain spots.